Friday, 18 May 2012

Moodle Tool (& Pedagogy) Guide for Teachers

Last week I realised that so far in my Friday posts I haven't included probably the best Moodle handout I've ever seen. The Moodle Tool Guide created by Joyce Seitzinger a few years ago (May 2010) presents ease of use for the main Moodle tools BUT most interestingly, relates these to pedagogy (ie teaching techniques/approaches).


Most staff development for Learning Technologies focuses on 'which button to press' to get the technology to work. There is however a serious lack of resources that guide teachers to appropriate and effective teaching and learning techniques centred around specific digital tools.

There is a lot of research literature and erudite papers about 'ePedagogy' (if such a thing exists) but most busy teachers I think want advice that is more easy to engage with.The teaching approaches listed are fairly basic:
  • Information Transfer
  •  Assess Learning
  • Communication & Interaction
  • Co-create Content
  • Bloom's Cognitive Hierarchy
 However, the list is perfect for the busy teacher.

The handout is here: http://www.cats-pyjamas.net/wp-content/uploads/2010/05/MoodleToolGuideforTeachers_May2010_JS.pdf

The PowerPoint slide used to create the pdf is here: http://www.cats-pyjamas.net/wp-content/uploads/2011/05/MoodleToolGuideforTeachers_Shared_May2010_.pptx
(ie you can edit the PPT to create your own customised guide)

There is even a Flickr group to share photos of the guide in use (Joyce is very keen on social endeavour):
http://www.flickr.com/groups/moodletoolguide

A Moodle 2 version is in development by Gavin Henrick. I'm sure for those of you who have 'gone M2' there will be lots of discussion to come. Me? I am going TGIF.

Friday, 11 May 2012

Top Digital Tips for Teachers

I was asked to provide an input to a group of secondary school teachers who are promoting the use of Learning Technology within their schools. I was given the title 'Top Tips'.  After considering a variety of tip type lists, I decided to list the principles that underpin the work I do to promote the use of digital approaches.

I started teaching secondary school science in 1978 and have been using computers in my teaching since then. I have also taught on FE, undergraduate and Masters level courses and over the last 11 years I have been a Learning Technologist providing staff development, support and advice for FE teachers and managers.

The following list has guided my work with teachers over many years:
  1. Priorities the digital
  2. Make your VLE your foundation
  3. Expect learners to engage
  4. Make digital demands
  5. Look before you make
  6. Try one new thing
  7. Join a group
  8. Review your pedagogy
  9. Give CPD time
  10. Face the fear
This list assumes that the organisation that you work for is providing adequate digital kit and web connectivity. If not, the top tip is to encourage managers to adopt a digital focus and allocate appropriate resourcing. Sometimes however, you may only persuade managers to change once a large enough number of teachers have already engaged!
  1. Prioritise the digital
    Many teachers feel that they don’t have the time to learn and use digital techniques and resources. In these cases, Time = Priority! We are all busy people but we find the time to do all sorts of things because we prioritise them. Lack of time = lack of priority.
  2. Make your VLE your foundation
    Provide all the essential, and extension, resources for your teaching and assessment over the web for anytime and anyplace access. Use your VLE (Learning Platform) on a daily basis during your teaching so learners see it in action. This assumes that there is a minimum of 1 staff PC and projector in every classroom.
  3. Expect learners to engage
    If you don’t adopt a positive attitude toward the beneficial role that digital tools and resources can bring to learning, don’t be surprised if your learners don’t engage.  If you use digital and you train your learners to use digital, your expectations will be met (assuming you have a good relationship with your students).
  4. Make digital demands
    Sometimes called ‘Blended Learning’, mix traditional teaching & learning techniques with newer digital approaches (see also 8 and 9 below). Add digital tasks, in class or outside the classroom to develop student’s digital knowledge, skills, confidence and competence. This is one crucial aspect for their future.
  5. Look before you make
    Most teachers like to make teaching and learning resources but there is a World Wide Web of ready to go resources. With effective search techniques and a list of trusted websites you can save masses of time (your librarian might also help you find eResources). Only make something new if it doesn’t already exist.
  6. Try one new thing
    There are a wide variety of digital materials, methods and technologies available. Plan to try something new each term/year and give yourself time to play, implement and most importantly review new things. Done regularly, your digital repertoire quickly increases.
  7. Join a group
    Find a local or national interest group that shares ideas, good practice, new resources etc that can be a source of inspiration and support. Once you’ve lurked for a while, become active in your communication and collaboration.
  8. Review your pedagogy
    Think about your teaching approach and how it works for preparing learners for a digital and connected world. Social constructivism seems to work well in a digital context.
  9. Give CPD time
    The points above won’t happen without some thought, training and practice. Use some CPD time to increase your own knowledge, skills, confidence and competence.
  10. Face the fear
    For some teachers, using new technologies and resources with students is daunting. There was a time when just standing in front of a class was daunting (but most of us overcame that one). Remember:
    • experience is that quality that lets us keep a sense of humour when things go wrong!
    • the idea that young people are innately better than we are with technology is a myth!
    • DON’T PANIC (and have a backup plan).
I haven’t provided links to further information above because new resources appear all the time.

However, the following links are fairly current:
Teacher resources - www.ngfl-cymru.org.uk
Tools and Reviews - http://c4lpt.co.uk/directory-of-learning-performance-tools/
CPD Focus - http://futurelab.org.uk/resources/digital-literacy-professional-development-resource
Teachers Online - #addcym on Twitter

I hope you find something useful in there.
It is for you, the reader, to decide if this list constitutes 'Top Tips' or not (it does work for me however) and thanks to LearnTech Wales (an FE interest group) and RSC Wales (a support group) for your thoughts on the list.

Tip 11 - have good weekends - TGIF

Friday, 4 May 2012

Gaia: Stereoscopic 3D for Education

Gaia Technologies (http://www.gaia-tech.com) was  formed in 1992 has become one of the leading providers of ICT solutions to UK schools. From their headquarters in Bangor North Wales, and with operational bases in Birmingham, Manchester, Cardiff and London, they currently look after a large number of education customers.

Over the last three years or so the Gaia 3D Team (http://www.gaia3d.co.uk) have been developing an affordable stereoscopic 3D projection system together with a bank of curriculum focused learning resources. Using a 3D-ready projector, 3D glasses and the Viewer software, virtual 3D objects can be projected and manipulated with an impressive sense of proximity in the foreground and depth in the background. Using the viewer software, the presenter (teacher or learner) can rotate or slide an object and zoom in/out. Extra controls (setup by the developers for each object) provide further functionality such as show/hide labels, make areas transparent, animate, assemble etc.

In the software version to be released in the next few months, users will be able to customise objects for their own use by editing the labels and information panels, adding PowerPoint Files and web links and embedding external videos and images into the object's control panel. Assets can also be added to the content library directly from sites such as Google Warehouse by downloading the Collada Zip format. DIY resources can also be incorporated from many 3D authoring packages by exporting as a .ive object.

The learning content also includes a number of 'immersive 3D environments' where the user can explore an area and gather information about that time and place (eg World War 1 Trenches, London Plague, ancient Rome, Giza etc).

The team are constantly creating more objects and environments and developing the pedagogic content by working closely with teachers around the UK. Existing objects are also being improved as teachers see further opportunities from having used the resources in class.

At present, the resources are focused on the secondary school curriculum but as more FE colleges take up licences and work with the development team a wider range of curriculum topics will be available. The Gaia team are also working on new functionality and interactivity options so what you can do with the content will also develop with time.


Personal experience shows that short bursts of 3D presentation integrated with classroom activity provides the most effective mix of engagement and further study. My college has opted to trial a PC classroom based system that doesn't have the full wow factor of a large screen viewing room but does have easy transition from presentation to study I guess the ideal would be to have a room large enough to have a viewing area at one end and a set of PCs at the other - I can dream!).

Case Studies & a White Paper can be seen at http://www.gaia3d.co.uk/category/case-studies

The Gaia system is based on the 'active shutter' approach where left and right images are flashed on screen at 120Hz and the glasses have lenses that are alternately clear then black at the same flicker rate and are synchronised to the projected image. The brain is then fooled into seeing a solid object that protrudes out of or sinks in to the screen. It is only the PC connected to the projector, usually the staff machine, that needs a Gaia 3D licence. Student machines use similar software with the same functionality but the object is not seen stereoscopically (ie it is in 2D).

You can download a viewer and sample content from http://www.gaia3d.co.uk/downloads


There are many factors to consider when making judgements about whether this is the 'next big thing' in teaching and learning. Many staff who have seen demonstrations and played with the software are highly impressed by the experience and see great potential. The whole notion of '3D Learning' could make teachers re-evaluate their materials and methods, always a good thing, and could lead to new approaches.

It is possible that 3D might become the 'stereoscopic elephant in the room' but it is the development of resources, teaching experiences and learner feedback that will ultimately decide.

I'm sure there will be many more posts on this topic in the months to come - stay tuned.


 However, I'm flickering off now because TGIF.

Friday, 27 April 2012

Find it, make it, use it, share it

Find it, make it, use it, share it: learning in digital Wales - A report from the Digital Classroom Teaching Task and Finish Group.

The Welsh Assembly Minister for Education and Skills, Leighton Andrews, commissioned a review of digital classroom teaching in September 2011. A 'Digital Classroom Teaching Task and Finish' group was set up consisting of two Primary and one secondary school head teacher, an ILT Manager from an FE college, six members of community and commercial organisations and two LEA advisers.

The group consulted widely from November 2011 until February 2012 to answer the question posed by the minister;

‘Which digital classroom delivery aspects should be adopted to transform learning and teaching for those aged 3-19'?

In particular, the group was asked to consider:
  • how high-quality, accessible digital classroom content could be developed;
  • how National Grid for Learning (NGfL) Cymru was used, and whether there was a more effective way to deliver its aims;
  • whether and how a cloud-based content delivery system (e.g. the 'iTunes University' model); would work alongside a virtual learning environment (VLE) for Wales; 
  • how high-quality English and Welsh language content could be generated;
  • how to develop Welsh intellectual property which can be used to deliver digital teaching content;
  • and how teachers might get the digital teaching skills to use ICT to transform schools.

The group published their report in March 2012 (http://wales.gov.uk/docs/dcells/publications/120328digitalen.pdf) and video case studies were commissioned by the group (http://www.learningobservatory.com/digital-classroom-teaching/).

The report's vision is encapsulated by John Putt, the Headteacher of Holywell High School;

"Learning throughout the world is standing at a very interesting crossroads and this is in the main to do with the ubiquity of access to information anywhere in the globe. The information accessible to educators and learners is vast and the potential to collaborate, co-construct and learn with others has never been so great. As a nation Wales must harness this vast open learning potential and put in place some of the necessary principles, frameworks and processes to tap into this in order to ensure a place at the ‘top’ table of learning futures but more importantly to equip its educators and young people for the exciting and creative challenges that lie ahead. In such a world learning will be more dynamic and we need to switch our learners and ourselves on to this by understanding that the ability to learn and use new skills and technologies in a collaborative way will be key to the future."


The group feel that a National Body in Wales, the name 'Hwb' has been suggested, is needed to oversee the transformation process with a team of local officers working with regional collaborative networks of school based e-Coordinators and FE college ILT Managers supporting the work of classroom teachers. A National digital repository will be created containing resources created or commissioned by the Welsh Government and its agencies, trusted sources and resources created by teachers and learners themselves. The resources and the networks of people will be accessed through a 'Hwb Portal', envisioned as a 'dynamic dashboard customised to the learner'.


Recommendations are made covering 'Supporting Teachers', 'Sharing skills and resources', 'A national Digital collection', 'External conditions for success' and 'Hwb'.

The headline recommendations are:
  1. Establish a powerful organisation (working title ‘Hwb’) to manage, oversee and develop these recommendations. Its remit will be to lead, promote and support the use of digital resources and technologies by learners and teachers, and create and develop a national digital collection for learning and teaching in English and Welsh.
  2. Establish a group, including representations from existing practitioners, as well as other bodies both public and private, to govern the implementation of these recommendations.
  3. Ensure that a substantial difference is made to educators’ digital competencies and skills, and how they apply them to learning and teaching, by prioritising training and sharing good practice.
  4. A national digital collection should be created by acquiring English- and Welsh-language resources through commissioning, purchasing, obtaining licenses, and also through actively encouraging contributions from learners and teachers.
  5. Give all users their own individual logon ID, potentially for a lifetime of learning. This will take them into their personalised user experience and will be accessed from anywhere.
  6. Ensure that learners and teachers have the freedom to access rich learning and teaching resources from anywhere, at any time and from any device.
  7. Manage intellectual property rights in learning and teaching resources to ensure maximum access by learners and teachers and create income from external licensing.
  8. Commission new resources in English and Welsh and procure national licences for existing materials and tools, to ensure economies of scale when building the national digital collection.
  9. Use existing tried and tested web-based products and services to disseminate existing and new content.
  10. Ensure that a culture of digital citizenship is encouraged and developed by learners and teachers. In addition to key digital skills, this will help learners develop the competencies and values to use digital technologies responsibly, ethically and safely, with an understanding of the security and legal issues surrounding the ‘digital space’.

My Initial Response
The report is well written with a very clear presentation of the vision, the resulting key ideas and the reasoning involved. I like the notion of the Hwb and agree with most of what is said. The report forms
an excellent summary of the main issues talked about for many years by the Learning Technology community.

A major reservation however is the balance between ‘teacher education/training’ and ‘Content collection’. My feeling is that the patchy uptake and use of digital materials and methods is not due to the lack of resources but due more to the lack of teacher skills and positive attitudes. The greater emphasis for me should be on teachers not resources.

I understand that the report has to be visionary/aspirational but there are many statements that are rather simplistic and some acknowledgement of the reality of teacher behaviour, conflicting classroom and
institutional imperatives, funding and scheduling would have helped to alert a ‘lay reader’ of the enormity of the component tasks. There is a clear feel that the group has obvious practical experience but in the absence of some level of realism, the report might as well have started ‘Dear Santa’ (or at least ‘pay for it’ added to the title).

For instance on p4, many in the Learning Technology world would agree wholeheartedly with:

“the belief that teachers and learners now live in a world where communication and knowledge are routinely digital, ubiquitous and highly interactive, and that the processes of learning and teaching can, and must, take advantage of what digital technologies offer.”

I’m sure a sizable proportion of classroom teachers would have reservations about this, especially when thinking of Monday morning, Lesson 1.

When talking about supporting teachers on p9 one recommendation is to:

“Define a set of standard digital competencies needed by teachers ...”


JISC have spent millions of pounds over many years investigating such competency frameworks with little consensus (likewise the X4L projects that focused on learning object, digital repositories and resource metadata come to mind when reading p20-22).

One could argue that I’m picking on specific details here but the devil IS in the detail.

The biggest detail of course is funding. The DCELLS eLearning strategy document from 2003/4 showed what happens to vision when funding is not addressed. I would love somebody to say that adequate funding has been earmarked over the next 5 years to make these recommendations a reality. Somehow I doubt that anybody, not even the Minister, would be able to make that promise.

One ray of hope however surrounds the ‘dashboard’. This is a great idea and probably the best place to start the transformation. The description sounds like a customised Netvibes for Welsh Education
(www.netvibes.com). Some of the aggregator, communication and self management functionality will be quick and relatively cheap to setup which will allow the more enthusiastic teachers and learners to form
pioneer communities and networks to begin sharing opinions, resources, tools and methods. If WAG were to fund a Hwb team that could deliver phase 1 of the dashboard across Wales in a timely manner, the rest of
the reports visionary recommendations might then look more realistic and achievable.

Time will tell if a sustainable funding 'map' is created but for now - TGIF.

Friday, 20 April 2012

Stickies on your PC

A couple of weeks ago I posted StickPin Boards that looked at web based sticky notes. I said then I would mention software for the PC in a later post so here we go ....

www.zhornsoftware.co.uk/stickies/

Created by Tom Revell (latest version 7.1c 2012), I used this Freeware package (PayPal donations welcome) at work a year or so back and very useful it was too. Double click the system tray icon, add a new sticky note and right click for the settings.

The main menu allows you to manage:
  • the stickies database
  • individual and group contacts
  • a wide range of software options
  • backup
  • other useful functions

I liked the software and used it a lot previously but now I prefer to use web based applications for portability. Here are a few other packages that may be of interest (for one reason or another):

www.sticky-notes.org
Looking very similar, the choice is mostly down to personal preference.
This site provides a download facility and an online manual for the main functions.

http://www.greeneclipse.com/stickypad.html
Available for a variety of windows platforms:
  • Windows 7
  • Windows Vista
  • Windows Server 2008 & R2
  • Windows XP
  • Windows 2000
  • Windows Server 2003
  • Windows 8 (Desktop)
  • Windows 95/98/ME
  • Windows NT 4.0 SP6
HOWEVER, Windows 7 has its own Sticky Notes software built in.
See: http://windows.microsoft.com/en-US/windows7/Using-Sticky-Notes

http://atnotes.free.fr/
The development of this software stopped in 2005 although the downloads are still available. The functionality is familiar:
  • dragable and resizeable notes anywhere on the desktop
  • notes are autosizing as text is entered
  • custom font, background colour, text colour and border colour for each note
  • single or repeated alarms for each note with visual and audio alarm signal
  • hide notes until manually activated or until a specified date/time
  • minimize notes to the first line of text and restore the note size to fit the whole text
  • open URLs, e-mail adresses and file shortcuts in notes with the associated program
  • get an overview of all current notes in the note list
  • search for notes containing a specified text
  • user defined system-wide hotkeys for important functions
  • send notes to other computers in a local network
  • user interface can be translated into any language
It is the last point here that perhaps is most useful - there are 46 language packs available!

Until next week

Friday, 13 April 2012

The Friday 13 Feature - Unlucky #1

Seen as unlucky by many people (surely they can't all be wrong?), The Friday Feature celebrates superstition and classic examples of happenings that most would describe as unlucky.

You cannot get more 'unlucky' than becoming extinct!
Today we celebrate the Dodo - gone but definitely not forgotten.


First recorded by explorers in the late 1500's the last Dodo died, and a species became extinct, in 1681.

The Dodo (originally Didus ineptus) was unfortunate to have evolved as a result of geographic isolation and to have died out by direct and indirect human interference.

However, the phrase 'Dead as a Dodo' ensures it's life and fate will live on.

Also, the nice people at Dodo Towers also ensure that the Dodo will not be forgotten.
See http://www.dodopad.com/tour/tour_guide.html for a tour of the towers.

You might even want to have you very own personal or academic Dodo Diary (perfect for doodlers)
http://www.dodopad.com/pages/whatis.htm

TGIF13

P.S. Many years ago I formed the Dodo Diners Club for friends who were Biology Teachers in London. Twelve of us met for dinner on Friday 13th with a 13th place set for our 'absent guest'.
Rather fittingly, the Club met only once!

Take care out there ....

Friday, 6 April 2012

Digital Easter Eggs

This Good Friday Friday Feature covers some of the treasures hidden within digital applications, an Easter Egg Hunt of the digital kind.

Some software, web and games developers leave hidden messages or extra features in the programs they work on that can only be accessed by those who know the unusual program commands or keyboard combinations that reveal the secrets left behind. These suprises are known as 'Easter Eggs' probably because of the tradition in many countries of hiding eggs so people have to hunt for the goodies at Easter.

These Easter eggs aren't meant to be found easily. Originally, most companies would remove Easter eggs if they were found while the product was being tested. Thankfully, not all were found and some companies now encourage developers to build in features that can be found by accident or by word of mouth. Click the right spot, edit the right file, or type in the secret sequence and, presto, you'll find anything from a list of the names of the programmers who created the product to a full-blown, multimedia tribute to the developers or sometimes even a game you can play.

See this article (http://journalism.nyu.edu/publishing/archives/ber/2007/11/19/digital-easter-egg-hunt/index.html) for further details.

Easter eggs in the 1997 version of Microsoft Office include a hidden flight simulator in Microsoft Excel and a pinball game in Microsoft Word. Here are some more examples....

Facebook
From your main Facebook account page, click on the small, downward-pointing arrow on the blue bar on the top of the window. A small menu should pop up. From there, click "Account Settings" and then the "Language" tab at the very bottom. Scroll down and select English (Upside down) or, my personal favourite, English (Pirate). Save the new setting to see what happens to your pages :-)

Yahoo
A little audio treat (check your speakers are working) for users of the US site.
Go to the US Yahoo homepage (http://us.yahoo.com/?p=us) and click on the Logo's exclamation mark!
I would like to know the story behind that!

Amazon
In Febuary 2002, the owner of Amazon setup a hidden page.
Go to http://www.amazon.com and look at the bottom of the 'Shop by Department' and click on the 'Full Store Directory' link. Scroll down to the very bottom of the page and in the centre of the white space at the bottom of the screen is a hidden link (Use your mouse cursor to locate and then click on the link).

Google Search
The fun loving developers at Google have created all sorts of hidden treasures. Some of them work best in Firefox or Chrome and rely on you using the "I'm Feeling Lucky" search. In the old style Google, there was a button below the search box but in Google Instant, start typing the search phrase and then hover over the suggested searches that appear - a link to "I'm Feeling Lucky" appears to the right of the suggestion.

In the Google Search examples below, the IFL means you need to use the "I'm Feeling Lucky" link as described above for the best effects. Enjoy ....
  • Into the search box, type 'do a barrel roll' without the quote marks (this also works by typing 'z or r')
    An homage to Star Fox 64, a 1997 cult Nintendo game.
  • In December, type 'let it snow' for a seasonal experience.
  • Into the search box, type 'askew' without the quote marks.
    Computers can be so literal!
  • IFL - Type 'Google Grav' and then hover over the suggested search 'Google Gravity' and click on "I'm Feeling Lucky".
    NB: Use the browser back icon to go back to the time before gravity had its effect.
  • IFL - Type 'find Chuck Norris' for some live saving advice.
  • IFL - Type 'Mentalplex' for the most advanced way to search the web.
  • IFL - Type 'pacman'.
    The Google Doodle really does work.
I hope you enjoyed these Digital Easter Eggs and if you want more here's a couple of links to explore:



 I love digital eggs but I think I love chocolate ones more.
Off now to hunt for my choccie eggs, yum yum.

TGIGF